Railway tycoon · Travian Games · since 2013
Rail Nation
A railway company on a shared map, with rivals who cannot touch your track.
8.2verdict out of 10 · part of an evening

What you do
Buy locomotives, research better ones across six eras and haul goods between cities whose demands shift as they grow. Your association decides together which city to build up, so the strategy talk is about routes and timetables rather than raids.
What a week costs you
Two or three well-timed visits beat one long session, because the goods markets move. Rounds last around three months and end with a proper winner and a clean sheet. It wants a little more attention than the builders above, which is why it sits in this band.
What the shop sells
Gold buys a plus-account and conveniences, and for the genre it is restrained. The top of the prestige table went to the people with the best schedule, not the deepest pockets.
Who it suits
Anyone who likes a competition they cannot lose anything in. Give the dense menus three evenings before deciding.
- Competition without loss
- Rounds that finish
- A restrained shop
- Wants attention several times a day
- Dense interface at first



